To obtain a modeling and/or texturing position within a growth-oriented, progressive company. I want to apply my skills to an environment where they will make a significant impact on character and environment development for items incorporated into video games, feature films, and/or commercials. The ideal atmosphere would be entrepreneurial and team oriented, especially one in which new ideas are welcome and decision-making required.
Technical Skills
Hardware: Proficient with PS4, PS3, Xbox 360, PC, Wii, PSP, DS, DS3D
Software: Proficient in Maya, 3DS Max, Adobe Photoshop, Crazy Bump, Premier, After Effects
Naughty Dog, Santa Monica, CA
Environment Artist
Responsibilities: Model and assemble detailed levels and cinematics for both organic and architectural environments and props. Work closely with texture and lighting artists to achieve and enhance desired look and feel throughout the game. Collaborate with level designers and art directors to maintain and enhance gameplay and storytelling elements, and meet strict deadlines. Manage assets to fit level memory, design, and frame rate limits. Create detailed written and visual outsourcing instructions and give feedback. (March 2011 - Present)
Projects
The Last Of Us
Uncharted
Papaya Studios, Irvine, CA
Senior Environment Artist
Responsibilities: Modeling, texturing, animating and lighting of organic and architectural environments and props. Collaborated with art director and level designers to develop, implement and refine art style, game play, and story telling. Supervised junior artists in maintaining art style, a cohesive look and feel throughout the game, and deadlines. (April 2009 - March 2011)
Projects
Toy Story Mania
Ben 10 Alien Force Vilgax Attacks
Cars Matter's Tall Tales
Ben 10 Ultimate Alien
Punch Time Explosion
Eidos/Crystal Dynamics, Redwood City, CA.
3D Artist.
Responsibilities: Modeling, texturing, rigging, animating and implementing puzzles and objects into levels. Collaborated with environment artists and level designers to create puzzles and objects that complement gameplay spaces and storytelling. (February 2008 - March 2009)
Projects
Tomb Raider Underworld
Tomb Raider Beneath The Ashes
Tomb Raider Lara's Shadow
San Jose State University, San Jose CA.
Bachelor of Fine Arts, Animation and Illustration, May 2008.
Advanced proficiency training in Maya, involving modeling, texturing, UV mapping, rigging and animation. Two focused years of training in the character development pipeline. Specialty proficiency also obtained in Photoshop, Aftereffects, and Premier. Traditional training including figure drawing, illustration, visual development and animation.
Special Projects
Judobaby, San Francisco, CA.
Internship. 3D modeler responsible for translating game level and character orthographic drawings into 3D models; with Maya for use in the design development, prototype, and subsequent game pitch for a new animated 3D video game. Tasks including, but not limited to: modeling, UV mapping, texturing, rigging and animation. Additionally, responsible for providing artistic feedback to the development team that provides a stylized, yet solid consistency to the look and development of the game. (August 2007 – May 2008)
Nickelodeon Studios, Burbank, CA.
Aletta Out of Water, Animated Short Film
Responsible for the modeling, texturing and animation of 3D objects to be incorporated into a traditional 2D animation short. Obtained training in toon shaders and vector rendering to achieve a traditional desired look. (August 2007 – May 2008)
Bachelor Fine Arts Senior Group Project
Solely responsible for modeling, texturing and animating complete background and props for fifteen-second commercial aimed at inspirational advertising of the 2008 Summer Olympics.
Shady Lanes Project
Member of a team that designed an educational commercial addressing water pollution. Personal responsibilities included modeling, texturing and animating the feature truck of the film.
Awards and Distinctions
San Jose State University Dean’s List (Spring 2004 – May 2008)
Society of Illustrators Student Competition (March 2008 – May 2008)
Illustrated piece selected in an intense competition amongst student illustrators nationwide. The piece will be displayed in the Society of Illustrators Gallery in New York City from April 30th to May 16th 2008.
Butte College, Butte, CA.
Associate of Arts, Graphic Design, December 2002.
Associate of Arts, Liberal Arts, December 2002.
Kenn Warren Construction, Red Bluff, CA.
Extensively involved in the modeling and construction of custom homes. Developed an understanding for basic construction principles including architecture and detailed finished work. (Summer 1997 – Summer 2007)
Banana Republic, Stanford, CA.
Visual Specialist: Responsible for organizing and maintaining visual displays of merchandise. Advanced managerial duties included designing and implementing visual displays and store layouts. (Fall 2003-Fall 2006)
Available upon request